"Working with Dontnod has been a great experience, it’s a studio with very talented people. I’ve spent a lot of time in Paris, working hard with the game designers and directors. The passion they put in every little scene of the game was incredible."
— Alejandro Arque in an interview
|Worked for||Digital Chocolate,|
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Alejandro Arque is interested in all types of game design and narrative experiences and has been active as a game designer since 2006, working on a variety of platforms including console, PC, mobile and Facebook games.
Arque has a programmer background. From 1999 to 2002 he worked as a programmer for different Spanish companies.
He went to Universitat Autònoma de Barcelona graduating with a Bachelor's degree in Computer Science. From 2005 to 2006 he went to the University of Westminster to study game development.
From 2006 to 2010, Arque worked for Digital Chocolate, a Spanish studio located in his hometown Barcelona. As the Lead Designer he was responsible for creating new game concepts, level design and game mechanics for mobile, iPhone and Facebook games (most of them winners of Awards on Pocketgamer and IGN); e.g. Crazy Window Cleaners (Mobile), Tower Bloxx 3D Deluxe (iPhone), Diamond Islands (Mobile, iPhone and PC), Pipemania (Mobile).
From 2008 to 2009 he worked as a game design lecturer at two different schools in Spain.
From 2010 to 2013 he worked for Gameloft, another Spanish studio located in Madrid. As game designer, and later senior game designer, he was responsible for creating game concepts and presentations, detailing game aspects such as (but not limited to) gameplay, game world, characters, level design, audio, creating and maintaining the game design specifications document and game flows.
Life is Strange Edit
Since January 2014 he has worked for Square Enix, located in London. Square Enix's main release he was involved with was the episodic game Life is Strange, which he worked on for a year and a half. He was also responsible for design support and guidance in the production of Triad Wars, Nosgoth and Heroes and Generals.
During the development of Life is Strange he worked closely with the developers studio Dontnod Entertainment in Paris. His responsibilities included script, design and principal game mechanics. For example, he designed the Forward or Skip mechanic that Max can use to skip scenes or dialogues she has already seen. Narrative-wise he worked on two key plot elements in episode five, Victoria in the Dark Room depending on your choices and the full conversation in which Max tells Chloe that she traveled to an alternate reality.
- Alejandro Arque is of Spanish descent and grew up in Barcelona. Today he lives in London, UK.
- Life is Strange won, among many awards, the BAFTA Games Awards for Best Story. Alejandro Arque has been a full BAFTA member since March 2017.
- During a stream of the game, Arque stated that "Katie" from Frank's book is not Kate, as it was speculated it might refer to her.
- According to an interview, his favorite easter eggs in Life is Strange are the references to Harry Potter and Doctor Who.
- Interview - Alejandro Arque, Life Is Strange Game Designer
- Blackwell Podcast Episode 13 - Alejandro Arque (February 6, 2016)