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This article is a guide to and a collection of cinematic screenshots by the community.

Guide Edit

N/A

Life is Strange Edit

This guide allows you to move the camera freely with WASD and QE for changing the height, which is useful for taking screenshots and exploring the areas.

Prerequisites:

Add the following code to your "[My Documents]\My Games\Life Is Strange\LifeIsStrangeGame\Config\LifeIsStrangeInput.ini" file under the "[Engine.PlayerInput]" section (Only the "Talk" bind is required as it can be used to execute all other actions via commands):
Bindings=(Name="P",Command="playersonly",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="G",Command="Ghost",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="O",Command="Teleport",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="T",Command="Talk")

More optional fine tuning hotkeys:

Bindings=(Name="PageDown",Command="CycleCamera 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="PageUp",Command="CycleCamera -1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Home",Command="CycleCamera 0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadOne",Command="FOV 5",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadOne",Command="FOV 10",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadTwo",Command="FOV 15",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadTwo",Command="FOV 20",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadThree",Command="FOV 25",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadThree",Command="FOV 30",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadFour",Command="FOV 35",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadFour",Command="FOV 40",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadFive",Command="FOV 45",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadFive",Command="FOV 50",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadSix",Command="FOV 55",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadSix",Command="FOV 60",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadSeven",Command="FOV 70",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadSeven",Command="FOV 80",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadEight",Command="FOV 90",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadEight",Command="FOV 120",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadNine",Command="FOV 130",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadNine",Command="FOV 0",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F6",Command="Slomo 0.001",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F7",Command="Slomo 0.2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F8",Command="Slomo 0.6",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F9",Command="Slomo 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F10",Command="Slomo 2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F11",Command="Slomo 3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

Optionally modify the "[My Documents]\My Games\Life Is Strange\LifeIsStrangeGame\Config\LifeIsStrangeEngine.ini" to your liking.

MaxProcBuildingLODColorTextureSize=4096
MaxProcBuildingLODLightingTextureSize=4096
ImageReflectionTextureSize=4096
TerrainMaterialMaxTextureCount=32
FilteredDistortion=True
AllowSubsurfaceScattering=true
AllowImageReflections=true
AllowImageReflectionShadowing=true
MaxMultiSamples=0
bAllowD3D9MSAA=False
MinShadowResolution=128
MinPreShadowResolution=16
MaxShadowResolution=8192
MaxWholeSceneDominantShadowResolution=8192
ShadowFadeResolution=512
bEnableVSMShadows=true
bDNEAllowChromaticAberration=False
ResX=2560
ResY=1440

Activating the freecam ingame with player controls:

  • Load the area you would like to explore in Collectible Mode.
  • Have cheat engine (Use the portable version which doesn't include an adware-packed installer) opened, select the process and load the linked cheat engine table.
  • Press G or execute "Ghost" to activate Ghost, F2 to activate the cheat engine script, PageDown or execute "CycleCamera -1" to activate the freecam and H to hide Max.

Controls:

  • WASD: move the camera like the player.
  • Q and E: change the camera height.

[Control description below written by davidcsimon]

  • T or "Talk": Opens up the console, remove the word "say" before entering a command.
  • P or "PlayersOnly": Pause all characters and cutscene cameras except for Max. Environmetal animations will play as usual
  • G or "Ghost": Ghost mode – Max can now fly and pass through objects and people. You can move around as normal, but she won’t fall, and you can go places that are normally unreachable. Cutscenes will not trigger in this mode. Max’s animation state will freeze. This state cann0t be reset without reloading the last checkpoint.
  • O or "Teleport": Teleport to the first collidable surface in sight. Imagine a crosshair in the centre of your screen, this command will teleport Max to whatever is under that crosshair, including invisible walls and ceilings. Use with Ghost Mode to change the camera height.
  • PageUp or "CycleCamera -1": Lock the camera in place. You can still move Max as normal (great for taking shots of Max, or moving her out of frame). Press again to cycle through pre-set cameras.
  • PageDown or "CycleCamera 1": Cycles the camera back.
  • Home or "CycleCamera 0": Unlock the camera, moving it back to the standard over-the-shoulder position
  • NumPad 1-9 or "FOV [5/10/15/20/25/30/50/55/60/70/80/90/120/130/0]": Adjust the Field of View. Combine with Alt to adjust by increments.
  • Alt + NumPad 9: Reset to the default FoV
  • F6-F8 or "Slomo [0.001/0.2/0.6]": Slow motion. Max can still be controlled, albeit slowly.
  • F9 or "Slomo 1": Reset to normal speed.
  • F10-F11 or "Slomo [2/3]": Fast Forward (Useful for rushing through cutscenes)

Additional mentionable commands (All UE3 commands):

  • BugItGo: Teleports the player to the given coordinates.

[Instructions below written by Ness199X]
Moving during cutscenes: During cutscenes the player object doesn't exist, so you cannot just switch into ghost to fly around. The following instructions will allow you to move around during cutscenes (be aware that this can cause you to crash if these commands are done out of order)

  • Execute "PlayersOnly" or press P.
  • Execute "CycleCamera -1" and/or "CycleCamera 1" or press PageUp and/or PageDown until you can rotate the camera.
  • Execute the command "DebugCreatePlayer 0". Your screen should split in two, with a floating Max in the bottom screen.
  • Execute "SSSwapControllers 0"
  • Execute "DebugRemovePlayer 0". Your screen should return to a single frame, with the floating Max in it.
  • Execute "Ghost" or press P. You should now be able to move the new Max around freely. Note that your camera controls may be a bit broken, as the camera control is relative to the 'real' Max object in the cutscene. Experiment with BugItGo and PageUp/PageDown to get it under control.

Tools/Mods Edit

Main article: Modifications

Before the Storm Edit

Main article: Modifications (Prequel)

Screenshots Edit

Note: These may contain spoilers for all the currently released episodes of the game.

Life is Strange Edit

Before the Storm Edit

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